CfP Laval Virtual VRIC 2012

CALL FOR PAPERS VRIC 2012 / Laval Virtual
14th Virtual Reality International Conference, March 28 – 30, 2012, Laval, France http://www.laval-virtual.org

Everything you ever wanted to know about virtual reality, augmented reality and their applications.

Existing or future applications, technical analysis, user benefits, trends, evolution…

5 exciting symposiums are proposed this year, please submit a paper!

The Futures of Mixed & Augmented Reality

Enhancing Human Experience via Emerging Technologies

People, Places, Things: Designing Services, Interactions and Experiences for the post-PC era

Interactive Technologies dedicated to Art Creation

Living Lab: Emerging Technologies for Collaborative Design of Products and Services

>>>>>> DEADLINE to submit a paper: January 23rd, 2012  <<<<<<
Submission website: www.laval-virtual.org

Submission deadline: 23 January 2012

Notification to Authors: 7 February 2012

Final Camera-Ready Submission: Until 29 February 2012

The authors of the best publications will be invited to submit a paper in the international journal IJODIR

S1• The Futures of Mixed & Augmented Reality, March 28, 2012, 10h-18h

Mixed Reality (MR) and Augmented Reality (AR) allow the creation of fascinating new types of user interfaces, and are beginning to show significant impact on industry and society. The field is highly interdisciplinary, bringing together signal processing, computer vision, computer graphics, user interfaces, 2D/3D interactions, human factors, wearable computing, mobile computing, computer networks, displays, sensors… MR/AR concepts are applicable to a wide range of applications (medical, entertainment, military, design, manufacture, maintenance and robotics/telerobotics…) moving from pure academic research into industrial and potential consumer areas.

One of the aims of MR is to enable multi-sensorial augmentations and interactions (video, audio, and haptic) between user and his environment. This environment can be indoor or outdoor and can be local (MR in direct vision) or distant (MR in indirect vision). Tracking is an important issue of MR/AR, because it allows presenting the virtual information at a specific position/orientation in the field of view of the user. AR is also naturally following the trend to design and implement systems. AR systems need also an additional skill such as software engineering and software architectures to address issues such as network distribution or concurrency management for instance.

Beyond this, new trends of collaborative interaction techniques and mobile multiuser interfaces are raising new issues for design, implement and evaluate multiuser AR/MR systems.

We invite submissions that address theoretical, technical, and practical topics or related to mixed and augmented reality applications, including but not limited to:

Keywords & Topics: Interaction techniques for MR/AR, models and software architectures for design MR/AR applications, Multiuser an collaborative MR/AR systems, Visual tracking, hybrid tracking, localization, sensor fusion, augmented interaction, human-scale MR, mobile AR, specific AR design patterns, user experience assessments, new trends, innovative applications of AR and MR…

Chair: Samir Otmane, UEVE/IUT/Laboratoire IBISC EA 4526

S2• Enhancing Human Experience via Emerging Technologies, March 28, 2012, 10h-18h

Young and old alike believe that the human experience could gain something if better informed about up-coming technologies. Learning about them at an early stage helps in making key decisions about one’s personal future. Although the approach is somewhat individual and devoted to those concerned, collectively oriented health and entertainment will gain from observing individual practices in the matter.

Government policy incorporating emergent technology progress through monitoring will renew itself in a relevant way. However, in the name of progress people are increasingly willing to accept risk; the possible downfall of this movement is its ability to promote taking risks. But then again, could we or would we want to stop it? If we are to enhance the human experience, the pros and cons of each situation must be considered. Modifying or augmenting humans surely raises a certain number of issues. What are they? What aspect of life should one proceed to enhance? Which sectors or issues should become priority elements? Which academic disciplines are involved and why? What limits technological change? Does one have an acceptance threshold? If so, how would one express it?  What are the long term implications of enhancement? Establishing a topology of possible applications and their contexts would be desirable for this symposium on enhancing members of our society. The following non-exhaustive list may be used to provoke thought on this topic:

Keywords & Topics: Definitions of enhancement ▪ Robot companions for citizens ▪ Jungling multiple identities ▪ Advanced interfaces for increasing social presence ▪ Augmented health ▪ Epistemology of tech. innovation ▪ Care-giving robots ▪ Psychological analysis of acceptance ▪ Augmented Well-being ▪ Ubiquitous internet or computing ▪ Social roles in emerging tech. contexts ▪ Holistic, pragmatic and systemic approaches to resolving well-being difficulties ▪ Augmented Context-Awareness ▪ Communication enabling and enhancing tech. ▪ Incommunicability ▪ Human factors psychology and needs assessment ▪ Mind/body problem ▪ New worlds and belief revision ▪ Moral and ethical dimensions of enhancement ▪ Hybrid engineering ▪ Progress and technological obsolescence ▪ Co-constructed experiences ▪ Interventionism or Science policy issues ▪ The notions of Self or Identity in human experience ▪ Public information points and communication devices ▪ Technological Singularity success or failure ▪ Roles of otherhood in one’s experiences ▪ Cognitive enhancement ▪ Theoretical controversies ▪ Emergent intentional states ▪ Transhumanistic stances ▪ Augmented emotion ▪ etc.

Chair: Colin Schmidt, Arts et Metiers ParisTech, Presence & innovation, LAMPA (EA1427), Laval.

S3• People, Places, Things: designing Services, Interactions and Experiences for the post-PC era, March 29, 2012, 10h-18h

The computing experience has changed. With the widespread adoption and mobile telephony and instant-on handled devices, users have switched from stationary computers to more intimate devices that they can bring with them anywhere. The World Wide Web, and its tremendous service ecosystem, has already started to permeate our life and to modify they way we consume information and communicate.

Applications get social: they allow people to stay connected with the circles, share thoughts, content and knowledge. Places are made visible on the Web: they put information in context, develop new sensing capabilities and push appropriate content to their occupants. Things become smart: they leverage services to augment their features, to adapt their behaviour and to communicate with other objects. The multiplication of interactive surfaces, devices and artefacts opens up the possibility for new services, interactions and experiences to be designed in a variety of contexts or situations. At home, the office, in the city, in public transportations, users’ activities can be better supported if designers explore the opportunity to use information as a design material. In this symposium, we invite researchers of various communities to present work-in progress or completed research addressing one of the following topics:

Keywords & Topics: mobile applications, social networks, communication services, sensing platforms – smart environments, situated computing, location-based services – smart objects, wearable computers and ubiquitous computing applications – user engagement, gamification, captology…

Type of papers: design principles and guidelines – user studies and prototype evaluations – interaction techniques and paradigms – state of the art and position papers

Chair: Frédérique Pain, Alcatel Lucent, Bell Labs, France

Co-chairs: Pierrick Thebault, PhD student, Alcatel Lucent, Arts et Métiers ParisTech, France

Benoit Drouillat, WordAppeal, Designers Interactifs, France

Sponsors: Designers Interactifs – magazine.designersinteractifs.org, Alcatel Lucent, Bell Labs – www.alcatel-lucent.com

S4• Interactive Technologies dedicated to Art Creation, March 29, 2011, 10h-18h

This symposium is about Virtual Arts, all including some technologies for new kind of realization. With Augmented Reality, Mixed Reality, Virtual Reality, but also worlds inhabited by artificial creatures, modern artists can make performances, installations, real-time worlds of pictures, virtual theatre, virtual cinematography, and more…

The Art of XXI th century is just beginning.

Chair: Alain LIORET, Arts et Technologies de l’Image, Université Paris VIII, France

Keynote by Frederic Fol Leymarie, Goldsmiths College, University of London

Keywords & Topics: Art and Virtual Reality, Art and Augmented Reality, Art and Artificial Life, Art and Virtual Worlds, Art and Mixed Reality.

S5• Living Lab: Emerging Technologies for Collaborative Design of Products and Services, March 30, 2011, 10h-16h

This one day symposium is dedicated to the potential contribution of new technologies for supporting the Living Lab approach (integration of research and innovation in combining technology push and application push). The main goal consists in presenting/demonstrating how emerging technologies, such as Virtual Reality, Augmented Reality or Mixed Reality, Internet of Things, Web3D, beside their immersive capacity, could facilitate the engagement of user communities as earlier as possible in the R&D cycle for co-creating, exploring, experimenting and evaluating innovative services, products or usages. Submitted papers could be on original theoretical or methodological approaches, empirical studies or field experimentations within controlled or live environments.

Keywords & Topics: Virtual Reality, Augmented Reality, Mixed Reality, Internet of Things, Web3D, Living-Lab, Open Innovation, Co-creation, Collaborative Engineering, Participative Design, Ergonomics…

Sponsors: LVRC (Laval Virtual Reality Centre) Living Lab, Arts and Métiers ParisTech and Alcatel Lucent-Bell Labs.

Chair: Marc PALLOT, Nottingham University Business School, UK

Co-chair: Emilie LOUP-ESCANDE, Arts et Métiers ParisTech, France

>>> International Professional Exhibition
• Laval Virtual, Professional Exhibition & VRIC Demonstration Forum (ReVolution scientific contest), March 28-30.

>>> Social events
• Laval Virtual Gala Dinner, March 28, 20h (Exhibition Hall – Salle Polyvalente)
• Laval Virtual Awards Ceremony, March 29, 19h (Laval Grand Theatre)

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