In collaboration with the journal Frontiers in Robotics and AI, section Virtual Environments we are organizing an article collection on “Collaboration in Mixed-Reality” (Guest Editors: Anthony Steed, Gregory Francis Welch, Thierry Duval).
The aim of this project is to bring together international experts to provide a comprehensive view of this topic. Would you like to participate as a contributing author?
The full description of this project can be found here: http://www.frontiersin.
The submission deadline is Sep 30, 2018.
Manuscripts will be peer-reviewed and, if accepted for publication, will be free to access for all readers, and indexed in relevant repositories.
A longer scope can be found below my signature.
Can you please kindly indicate whether you would like to participate using the links provided here?
YES – I would like to participate
MAYBE – tell me more
Please contact me at firstname.lastname@example.org, I will be glad to send you more information.
NO – I am unable to participate in this project
Below my signature you will find some additional information. If you have any questions on the project, please let me know.
I look forward to your reply.
With best regards,
Associate Editor, Virtual Environments
Milgram & Kishino used the term mixed-reality to describe display systems that sit somewhere on a spectrum between producing a view of a real environment augmented with virtual items (augmented reality), and producing a view of a virtual environment augmented with real items (augmented virtuality). More recently the term has come to mean the range of different augmented reality and virtual reality devices. This meaning doesn’t really draw out the subtleties of Milgram’s original definition of augmented virtuality, where a user in a virtual reality is seeing live information from the real world. This type of augmented virtuality requires live tracking or sensing data to be brought into the virtual reality system and represented to the user.
One application that emphasises this need for live data integration is collaborative mixed-reality (CMR). The main idea behind CMR systems is that users need not use a common set of interfaces to access a single shared virtual environment; the virtual environment might represent the real space of one or more users, and those users can collaborate using a variety of forms of interface. A CMR system might thus comprise a network of multiple augmented reality systems and augmented virtuality systems.
CMR systems promise to create a more natural collaborative working scenario amongst geographically distributed users. The potential benefits to more effective remote collaboration are vast. Thus, there is a long history of innovation and envisioning around these ideas, from the early concepts of the Office of the Future, the Tele-existence systems and Magic Book demonstration through to more recent demonstrations such as the BEAMING systems and Microsoft’s Holoportation systems.
In this Research Topic we will investigate the diverse issues around CMR systems, including:
- Reconstruction and representation of places for live visualization
- Representations of remote users in situated displays
- Collaboration between users using highly asymmetric technologies
- Social issues around different representations
- Meditation of self-representation
- Role of robotic and other actuated systems under control of remote users
- Standards, protocols or toolkits for constructing CMR systems
- Demonstrations of use cases for CMR
Keywords: Mixed Reality, Virtual Reality, Telepresence, Immersion, Avatars, Robots
Important Note: All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.