22nd ConVRgence (VRIC) Laval Virtual 2020

*/Laval, France, April 22-24, 2020/*

ConVRgence (VRIC: Virtual Reality International Conference)

registration is free for the presenter of a selected paper and your paper may also be directly published in the International Journal of Virtual Reality before the conference!!

Submit a paper!

https://easychair.org/conferences/?conf=vricconvrgence2020

To get the opportunity to introduce your work to the audience _and get a free full pass_, you can submit:

– A _Paper_ (2 to 10 pages) that will be _directly published on

_*IJVR.eu* <mailto:http://ijvr.eu/>(International Journal of Virtual Reality) or on ConVRgence 2020 proceedings (according to the reviewers’ assessment, the best papers will be published directly on IJVR, the other papers will be included in ConVRgence 2020 proceedings)

or

– _An extended Abstract_ (500 to 900 words) that will be published in ConVRgence 2020 proceedings.

*IMPORTANT DATES*

>>> Paper Submission Deadline: January 17, 2020***

Decision notification and reviews sent to authors: February 24, 2020

Camera-ready papers due: March 27, 2020

All papers should be formatted using the IJVR VRIC ConVRgence *Template* that you will download *HERE*

https://www.laval-virtual.com/tools/storage/IJVR_VRIC_ConVRgence_Template_2020.docx

Submit a paper!

https://easychair.org/conferences/?conf=vricconvrgence2020

*Topics*: Papers may come from any area of XR activity, from academia or industry. ConVRgence (VRIC) 2020 seeks contributions addressing at least one of the following *5 topics*:

* *Health*: Surgery – Handicap – Healthcare – Training – Education – Medicine – Mental health – Addiction – Phobia – …

* *Human Centered Experience*: Presence – Self presence – Virtual embodiment – Incarnation – Cognition – Earth day/ethic – Ethical issues in VR/AR/MR – Transhumanism – Social experience – Education – Culture – Human factors – Perception – Teleoperation and telepresence – Virtual humans and avatars – Multi-user and distributed VR/AR/MR – Living in a virtual collaborative world – User eXperience – 3D interaction for VR/AR/MR – 3DUI metaphors for VR/AR/MR – …

* *Design & Creativity*: Engineering design – Sharing ideas – Cocreation – Live scenarios – Data viz – Training – Content creation – Interactive 3D production – 360 acquisition Systems – Volumetric Scanning &Reconstruction – Immersive Storytelling – Modeling and simulation – Arts – Engineering Design – Ideation – Creativity – Links to CAD software – …

* *Industry 4.0*: Training – Maintenance – CAD – Practical cases – …

* *New technology & Crosstechnology*: Artificial intelligence – IoT – BIM – Big data – Hard & Soft dedicated to XR – Multimodal interfaces – Advanced or experimental display technology (e.g. Light Fields) – Immersive projection technology – Computer graphics techniques – Visual – Audio – Tactile interfaces – Emerging related technologies – Robotics – 3D Print – Drones – Lightfield – Low Tech VR – Ubiquitous Computing – Tracking and sensing – Input devices for VR/AR/MR – Locomotion and navigation in virtual environments – Haptics – Sensors – …

*You are still hesitating?*ConVRgence (VRIC) free registration for paper presenters includes unlimited free entrance to Laval Virtual exhibition and to more than 200 other technical and arts-based conferences!

*Submit a paper!*

<https://easychair.org/conferences/?conf=vricconvrgence2020

Best Regards

Catégorie(s) : Appels à communication, Communications scientifiques

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